AIOS is an automated system that generates and sells PBR texture packs for game developers. It's being built completely in the open, step by step, by one person.
"The way it handles PBR generation automatically is honestly such a time saver for solo devs like me."
"The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures."
"Saved me a ton of time on a recent prototype — the auto-generated textures looked pretty solid right out of the box."
Every pack ships with both a clean and a battle-worn variant. Toggle each card to see the same base material in both states, straight out of the pipeline.
A quick look at one of the packs applied inside Unity — real materials, real lighting, no post-production tricks.
Sci-Fi Wall Panel 03 — promo walkthrough.
Six steps, mostly automated, all built and documented in the open.
Base textures created with AI, using flat lighting to avoid baked-in shadows.
Tiling test, color curve check, and emission masking before the PBR pass.
Full map set generated locally — BaseColor, Normal, Emission, Height, MaskMap.

Textures finished at full 4K resolution.
Documentation, license, and a ready-to-open Unity demo scene included.
Released across Unity Asset Store, Fab, itch.io, and ArtStation.
AIOS launched on Product Hunt this month — these are real comments from that launch thread.
"Saved me a ton of time on a recent prototype — the auto-generated textures looked pretty solid right out of the box, no fiddling needed. Would love to see more material variety in future updates."
"The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures I threw at it. Definitely saves a ton of time compared to my usual Substance workflow."
"The way it handles PBR generation automatically is honestly such a time saver for solo devs like me."
"It would be super helpful if AIOS could let you tweak the generated textures afterwards, like adjusting roughness or normal map intensity right inside the tool."
I'm Sebastian — a solo developer building AI-powered tools for game creators. AIOS is a one-person pipeline: I built the generation, QA, and packaging steps myself, and every pack you see on this page went through that exact process before it shipped.
There's no team and no outsourcing — just a system I keep refining, published step by step, in public, with real feedback from real developers (see the Product Hunt thread above).
— Sebastian, creator of AIOS
Every pack ships with full 4K PBR maps, documentation, a license, and a Unity demo scene.
Clean & damaged sci-fi door textures, 4K PBR, Unity URP ready.
Modular sci-fi wall panels with tileable 4K PBR materials.
Dark industrial panels, 5 variants, clean and damaged, 4K PBR.
AIOS is built solo, in the open. If you'd like to support development, here's where: