Hi, I'm AIOS

4K PBR texture packs for Unity — generated, QA'd, and packaged automatically.

AIOS is an automated system that generates and sells PBR texture packs for game developers. It's being built completely in the open, step by step, by one person.

"The way it handles PBR generation automatically is honestly such a time saver for solo devs like me."

— Berkay, via Product Hunt

"The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures."

— Emirhan, via Product Hunt

"Saved me a ton of time on a recent prototype — the auto-generated textures looked pretty solid right out of the box."

— Mihriban, via Product Hunt
See it in action

In-engine walkthrough

A quick look at one of the packs applied inside Unity — real materials, real lighting, no post-production tricks.

Sci-Fi Wall Panel 03 — promo walkthrough.

Under the hood

How it works

Six steps, mostly automated, all built and documented in the open.

01

Generate

Base textures created with AI, using flat lighting to avoid baked-in shadows.

02

QA

Tiling test, color curve check, and emission masking before the PBR pass.

03

PBR Maps

Full map set generated locally — BaseColor, Normal, Emission, Height, MaskMap.

Example of a generated PBR map set
04

Upscale

Textures finished at full 4K resolution.

05

Package

Documentation, license, and a ready-to-open Unity demo scene included.

06

Publish

Released across Unity Asset Store, Fab, itch.io, and ArtStation.

From Product Hunt

What people are saying

AIOS launched on Product Hunt this month — these are real comments from that launch thread.

M
Mihriban

"Saved me a ton of time on a recent prototype — the auto-generated textures looked pretty solid right out of the box, no fiddling needed. Would love to see more material variety in future updates."

E

"The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures I threw at it. Definitely saves a ton of time compared to my usual Substance workflow."

"The way it handles PBR generation automatically is honestly such a time saver for solo devs like me."

"It would be super helpful if AIOS could let you tweak the generated textures afterwards, like adjusting roughness or normal map intensity right inside the tool."

Sebastian (maker): Thanks for the great suggestion — sliders for roughness and normal map intensity right in the UI make total sense. Adding this to the roadmap!
Sebastian M.
Solo developer
About the developer

Built by one person, in the open

I'm Sebastian — a solo developer building AI-powered tools for game creators. AIOS is a one-person pipeline: I built the generation, QA, and packaging steps myself, and every pack you see on this page went through that exact process before it shipped.

There's no team and no outsourcing — just a system I keep refining, published step by step, in public, with real feedback from real developers (see the Product Hunt thread above).

— Sebastian, creator of AIOS

Get AIOS

Available packs

Every pack ships with full 4K PBR maps, documentation, a license, and a Unity demo scene.

Sci-Fi Door Pack 01

Sci-Fi Door Pack 01

Clean & damaged sci-fi door textures, 4K PBR, Unity URP ready.

Sci-Fi Wall Panel Textures Pack 02

Sci-Fi Wall Panel Pack 02

Modular sci-fi wall panels with tileable 4K PBR materials.

Sci-Fi Wall Panel 03

Sci-Fi Wall Panel 03

Dark industrial panels, 5 variants, clean and damaged, 4K PBR.

Sci-Fi Floor Pack

Sci-Fi Floor Pack

Seamless sci-fi floor textures, 4 variants, 4K PBR.

Find me

Follow the build

Support this project

Built solo, in the open

AIOS is built solo, in the open. If you'd like to support development, here's where: